Plot 85: Nowhere Motel
While driving along on a quiet detour road, Muse A’s car starts spewing smoke from beneath the hood. Thankfully, it’s still midday and when Muse A pokes their head out through the lowered window they’re able to make it to the closest motel before the car breaks down. Muse A has to use the phone in the motel’s main office to call a tow truck because their cell phone isn’t getting signal way out here. While speaking with the tow company, Muse A realizes that the motel owner seems a little off. He’s creepily quiet and eyeing them a little too hard for their taste. Finding out that the tow truck won’t come until the next morning, Muse A decides to check into the motel. What else can they do?
As Muse A heads outside to get their bag from the trunk, Muse B follows and offers help. Muse B is related to the motel owner and works there in several capacities; housekeeping and grounds-keeping mainly. Muse A permits Muse B to carry their bag to the room, but is startled when Muse B blocks them from going inside once they get there. Muse B warns Muse A not to stick around at the motel once the sun goes down but doesn’t say why before rushing off. Muse A gets a weird vibe which only grows weirder as Muse A goes in search of the vending machines for a snack and encounters another guest at the motel. The guest has the same zoned out, pale look that the motel owner had and two odd-looking marks on their neck that peek out from the collar of their shirt. Muse A doesn’t encounter too many other guests on the way back to their room, though the parking lot is occupied by a few other cars. Muse A does their best to shirk off Muse B’s warning, but makes sure to bolt the door as the sun disappears from view.
Unable to sleep, Muse A begins to hear strange noises in the room connected to theirs. At first it sounds like there’s a struggle between two people, then it’s suddenly quiet and there’s a knock at their door. Muse A pretends to be asleep, ignoring the knock, but to their horror someone starts working the lock and somehow pushes the bolt out of place from the other side of the door. The last thing Muse A remembers before waking up the next morning is the face of Muse C, the tall mysterious figure with long, sharp teeth who broke into their room..and the dark, fresh blood that was dripping down from Muse C’s mouth.
Muse A finds tender, red marks on their neck like they saw on the other motel guest but they can’t put two and two together. They’ve forgotten about the tow truck that was supposed to come for them and for some reason they want to stay another night at the motel. Muse C must’ve been some crazy, vivid dream and maybe the marks are mosquito bites, Muse A reasons. What Muse A doesn’t know is that the motel is inhabited by vampires who feed off the guests by night and compel them to forget. Having seen many guests come to the motel and never leave, Muse B is tired of letting innocent people be harmed, including their relative who owns the motel.
Will Muse B save Muse A from a horrible fate at the hands of Muse C and their kind?
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Plot 84: Whispering Woods
Muse A lives in a small town just a stone’s throw away from a dense forest, called the Whispering Woods. Every afternoon, especially in the fall, when the leaves are changing color and the air is crisp, Muse A likes to walk through the woods on their way home. Muse A sits on the kissing rock at the mouth of the woods, straps up their boots and inhales the fresh pine before embarking on the winding path to the log bridge. As Muse A crosses the log bridge, one foot over the over, they enjoy the soft ‘whispers’ (for which the woods are named after) of the meandering creek below. The whispers always seem louder in October for some reason, almost comprehensible. Townspeople like to say it’s because the woods are haunted by spirits, but Muse A’s never been the superstitious type. They’ve been frequenting the woods since they were a kid and nothing spooky has ever happened to them before.
One afternoon, Muse A encounters Muse B in the thick of the towering pines. Muse B looks lost and disheveled, as if they haven’t had a shower or a proper meal in a few days. Concerned for the unfamiliar wanderer, Muse A offers to guide Muse B out of the woods, back to civilization. Muse B instead asks Muse A to stay with them a while; they want to visit the log bridge, their favorite place. Muse A can see that Muse B is the lonely sort, so they agree to walk to the bridge with Muse B; they were headed there anyway. When the pair arrive at the bridge, Muse B struggles to recall why they found this spot so special, or anything about who they are at all to make conversation with Muse A, but they can’t remember. Muse A insists on helping Muse B leave the woods, worried that Muse B might be suffering from amnesia or something worse, but when Muse A gets to the edge of the woods, Muse B, who they thought was right behind them, is nowhere to be found.
Muse A calls out for Muse B for several minutes and gets no response. The sun is going down and the chill in the air is biting through Muse A’s coat, so they go home. They barely sleep that night, thinking about Muse B and hoping they’re alright, wherever they are. Bright and early the next morning, Muse A returns to the woods, hoping to find Muse B again. Muse B is there at the foot of the log bridge, waiting for Muse A, unsure of how they got there or what’s keeping them bound to these woods. Muse B is a ghost, but doesn’t know it.
we made a pact. au where muse a and muse b were once high school seniors, and best friends to boot, who made a pact that if they were not married by (insert determined age here), they’d find each other, and they’d marry. not date, not get in touch have a long, annoying talk about it. they’d find one another and get married, because they love each other, and they’ve always been attracted to one another, and it makes sense. now, they’re decidedly older, and wiser, and surprisingly unmarried, and it’s time they’re debts were paid.
Wow. Thank you all, plot bunnies! Every single one of you help make this blog what it is.